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  #1  
Old 24th Jul 2008, 07:17
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AkuSokuZan AkuSokuZan is offline
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Default SC4 Taki Move List

Horizontal Attacks:
AAB - hhm 8,8,18
AA*B - hhm 8,8,13
ABK - hmh 8,12,15
AB214 - hm 8,12 (PO shift)
AB4A+B - hml 8,12,15
AB4A+BA - hmh 8,12,10
A6 - mm 32(34) (A:6 JF, WR_WRS cancellable)
6A - m 20
6A214 - m 20 (PO shift, leaves BT)
3AK - ll 12,12 (2nd attack delayable)
2A - sl 8
1A - l 25
4A - l 18 (PO shift)
FC A - sl 8
WS AAA - mhm 14,8,23
WS AA214 - mh 14,8 (PO shift)
Jumping A - m 18_20_22
BT A - h 10
BT FC A - l 12

Vertical Attacks:
BAA - mhl 10,8,34
BAK - mhh 10,8,26
BA[K] - mhh 10,8,36
BA6K - mhm 10,8,26
BA214 - mh 10,8 (PO shift)
BBB - mmm 10,15,26
BB*B - mmm 10,15,26
BBB214 - mm 10,15 (PO shift)
BK - mh 10,25
B[K] - mh 10,35
BKA - mhh 10,25,8
6B - m 21
3bK - mm 14,15
3bK214 - mm 14,15 (PO shift)
2B - m 16
2BA - mh 16,8
2BA214 - mh 16,8 (PO shift)
1BA - mh 14,10
1BA214 - mh 14,10 (PO shift)
4B - m 30
41236B - m ub 50 (G cancellable)
FC B - m 12
WS BB - ml 13,15
Jumping B - m 14_16_18
BT BA - mh 17,8
BT BA214 - mh 17,8 (PO shift)
BT FC B - m 18
BT FC B214 - m 18 (PO shift)

Kick Attacks:
KKK - hhh 9,9,9
KK2K - hhl 9,9,10
K2 - mm 17,13
6K - m 18
6KA - m 18,8
6KA214 - m 18,8 (PO shift)
3KKK - mmm 12,10,20
3KKB+K - mm 12,10 (WR shift)
3KK2_8B+K - mm 12,10 (WRS shift)
2KK - lm 10,15
1K - l 9
4KK - hl 17,12
FC K - l 9
WS K - m 12
Jumping KKK - hlh 12,10,18
Jumping KK214 - hl 12,10 (PO shift)
BT K - h 11
BT FC K - l 12

Simultaneous Press Attacks:
A+B - l 11
A+BA - h 11,8
A+BA214 - h 11,9 (PO shift)
6A+B - l ub 15
2A+B - m 24
4A+BB - ll 10,11
4A+BA - h 10,8
4A+BA214 - h 10,8 (PO shift)
FC 1A+B - sm 10
BT A+B - m 14
BT 2A+B - m 39
B+K (WR)
2_8B+K (WRS)
B+K B+K (RWR)
BT B+K (RWR)
A+K (STK)
4A+K (STK BT)
2_8A+K (Side STK)
FC A+KK - lm 10,14
BT A+K (STK)
BT 2_8A+K (Side STK)
K+G (Taunt)

8-Way Run Attacks:
66A - m 30
33_99ABBB - hmmm 12,8,10,12 (33_99A:B:B:B JF)
33_99[A]BBB - hmmm 12,8,10,12
33_99A214 - h 12 (PO shift)
22_88A - h 16
11_44_77A - h 18
66B:A - mm 25,10
33_99B - m 40
22_88B - mm 10,24
11_44_77B - m 25
66K - smsm 15,15
33_99K - mh 10,16
22_88KA - hhm 14,14,26
22_88K B+K - hh 14,14 (WR shift)
22_88K 2_8 B+K - hh 14,14 (WRS shift)
11_77K - m 16
44K:K - mm 18,18
44K214 - m 18 (PO shift, leaves BT)
While Running KB - llm 30,16

Stalker (STK) Attacks:
A+K (STK)
4A+K (STK BT)
2_8A+K (Side STK)
BT A+K (STK)
STK A - m 35
STK B - m 55
STK K - mm 10,10
STK B+G - Air throw 44
BT STK B+G - Air throw 48
STK B+K (RWR shift)

Wind Roll (WR) Attacks:
B+K (WR)
WR A - mm 15,20
WR BBB - mhm 34,8,50
WR BKB - mhh 34,12,22
WR K - h 30
WR A+G - Throw 40
WR B+G - Throw 38
WR 214 (PO shift)
WR 2_8B+K (WRS shift)
WR B+K (RWR shift)

Wind Roll Side (WRS) Attacks:
2_8B+K (WRS)
WRS 214 (PO shift)
WRS B+K (WR shift)
WRS 2_8B+K (WRS shift)
WRS 4B+K (RWR shift)

Reverse Wind Roll (RWR) Attacks:
B+K B+K (RWR)
BT B+K (RWR)
RWR A - lh 10,16
RWR B - m 30
RWR K - m 40
RWR B+K (WR shift)
RWR 2_8B+K (WRS shift)

Possession (PO) Attacks:
214 (PO)
PO A - hh 5,5
PO B - m 32
PO K - h 16
PO 7_8_9K - m 15
PO A+B - m ub 50
PO B+K - Throw (ub) 45
BT PO B+K - Throw (ub) 45
PO 66 (POR)
PO 2_8 (PO SS)
PO 214 (Silent Mist)
PO 236 (Hover)
Hover A - ll 15,20
Hover B - m 25

Throws:
A+G - 47 (A break)
B+G - 52 (B break)
Left Side Throw - 58 (A_B break)
Right Side Throw - 63 (A_B break)
Back Throw - 60 (A_B break)
66B+G - 58 (B break)

Combos:
22_88B, AA (41)
22_88B, A:6, WR B (48)
4A+BB, STK B+G (69)
CH WS K, 1BA PO, PO B (52)
CH 22_88A, BT A+B, A6, WR B (55)
CH 33_99A PO, PO A (24)
PO, Hover B, FC A+KK, 1BA PO, PO B (64)
BT RWR K, STK B+G (84)
CH 6A, 1BA PO, PO B (dmg unlisted)
CH 6A PO, PO (BT) B+K (dmg unlisted)

Just got the guide so here's the Taki movelist and some "combos" that the guide lists as well. I'm not sure about the reliability of those combos and whether or not they are ACable in whichever direction, but hopefully they'll give us a start. Hopefully. Some moves may be missing from the list as well, so whatever's missing can just be added later.

Mods feel free to change anything around to how you see fit. I was bored, so yeah.

-ASZ

Last edited by AkuSokuZan; 24th Jul 2008 at 07:58.
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  #2  
Old 24th Jul 2008, 10:20
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TaXi TaXi is offline
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the A:6 and 33A:B:B:B jfs sound interesting... though at this point she really needs some broken shit. i'm also hating the damage.

i wonder if 22B is safe? there's a vid where 22B tracked an opponent all the way to the left of taki.

and if 22A leads to BT, it could be a good setup for BT moves on normal hit.
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  #3  
Old 24th Jul 2008, 10:50
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Things I see might be missing from the movelist that were in SC3, so should test when the game is out or if someone that already has it can confirm... the damage I put here is estimated from the variants of similar moves. Probably these moves got removed in SC4, but it doesn't hurt to try and make sure.

AB4A+BA214 - hmh 8,12,10 (PO shift)
BA A+K - mh 10,8 (STK shift)
2bA - h 8
2bA214 - h 8 (PO shift)
BKA214 - mhh 10,25,8 (PO shift)
WS B A+K - m 13 (STK shift)
STK 214 (PO shift)
RWR 214 (PO shift)
3K B+K - m 12 (WR shift)
3K 2_8B+K - m 12 (WRS shift)

Edit:

Notes:
33_99A:B:B:B - Final hit stuns
PO K - Recoverable stun on hit
6A - Recoverable stun on hit
Jumping A - Damage varies depending on direction jumped
Jumping B - Damage varies depending on direction jumped

As far as descriptions of the rest of the movelist goes, seems a bit iffy to me. The guide says a lot of moves "stuns on hit", and it's weird because the same "stuns on hit" description is given for CH WS K and 66B:A. So yeah, I'll leave the CH stuns/chain stuns alone for another thread or until we can actually confirm move properties.

-ASZ

Last edited by AkuSokuZan; 24th Jul 2008 at 11:06.
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  #4  
Old 24th Jul 2008, 18:54
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Can anybody see if you can still hold the A in 22_88A for longer sidestep?


33A and 1BA look like the new PO shift staples.

Also, I wonder if 9K,K is safe on the second hit. You might be able to use that as the new WL A to jump lows since it lifts on the second hit.
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  #5  
Old 25th Jul 2008, 05:55
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questions:

- A+B A and 4A+B A (the mekkis from bombs), they're 2 hits? because in the movelist there's damage for 2 hits. does this mean mekki's been replaced with the new PO A (i hope not)?

- can a single 4A+B be done by itself? because if the input for double bombs is 4A+B B, then it sounds like you can do a single one by 4A+B.
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Old 25th Jul 2008, 06:19
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Quote:
Originally posted by TaXi
questions:

- A+B A and 4A+B A (the mekkis from bombs), they're 2 hits? because in the movelist there's damage for 2 hits. does this mean mekki's been replaced with the new PO A (i hope not)?

- can a single 4A+B be done by itself? because if the input for double bombs is 4A+B B, then it sounds like you can do a single one by 4A+B.

The bomb cancels should only be one hit

yes you can do just one bomb hit, but it won't launch if you do 4A+B
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  #7  
Old 25th Jul 2008, 13:52
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AkuSokuZan AkuSokuZan is offline
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I just copied that info from the guide.

A+BA should be one hit. 4A+BA is either one hit or two. You can get two hits by timing the A input and it'll just pop them back to the ground.

-ASZ
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